By ASMODEE

The Great Wall

Player Count: 1 - 4 players

Ages: 13+ years

Time: 120-180 minutes

Mechanic: Area/Majority Influence, Command Cards, Cooperative, Income, and Investment

Complexity: Medium Heavy

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Regular price $119.20
Regular price $149.00 Sale price $119.20
SIT DOWNTiwanaku
Tiwanaku

The Great Wall is a new asymmetric worker/soldier placement game with engine building themes and a twist in form of a constantly attacking AI (Mongolian Horde) that requires players to sometimes cooperate in order to defeat it. This is a new major board game from Awaken Realms.

Players will control ancient clans in China trying to defend against invading Mongolian hordes and build a Great Wall. While every player will want to win (by earning VP = Honor) they also need to sometimes cooperate to defend against the hordes. Each clan will be asymmetric through its chosen Leader (resource production/starting resources/starting workers and units) and this asymmetry will increase as the game progresses (players will hire Advisors with unique skills, often creating unique engines).

In The Great Wall, the players take the role of Generals defending the Wall against the Mongol Horde. The game is played over a series of turns called Years, each divided into 4 parts called Seasons.

During Spring, new barbaric hordes invade the fields in front of the Great Wall and prepare to launch their assault. Summer is the time when generals prepare for the assault and mobilize their forces. During Fall, players take their turns, playing Command cards, resolving their effects and Activating Locations to gain various benefits. In Winter, the last layer of Defense is activated, then, the hordes try to assault the Walls.

During the course of the game, players will create their own unique engines based on their clan strength as well as interact with other players during all phases of the game, trying to get the most Honor points, which can be gained in a lot of different ways.

At the end of the game, the player with the most Honor wins.

Players: 1-4
Ages: 13 and up
Time: 120-180 Minutes 
Mechanic: Area/Majority Influence, Command Cards, Cooperative, Income, Investment, 
Complexity: Medium Heavy

Contents:
1 Gameboard
4 Player's Screens
9 Barricades
3 First Wall Level
3 Second Wall Level
3 Third Wall Level
2 Sticker Sheets
Miniatures
            32 Clerks
            40 Spearman
            16 Archers
             8 Horsemen
Cards
            24 Horde Card
            24 Command Cards
             1 Reed Command Card
            20 Tactic Cards
             5 Artifact Cards
            44 Advisor Cards
            13 General Cards
              2 Reed Clan General Cards
            12 Event Cards
            12 Emperor's Request Cards
            24 Co-op Horde Cards
              8 Co-op General Cards
            12 Co-op Cards
              1 Solo General Card
              6 Solo Command Cards
Tokens
                4 Tea Track Markers 
                4 Honor Markers
                5 Two-Sided universal Honor Tokens 
               50 Wood Tokens
               50 Gold Tokens
               50 Chi Tokens
               30 Wounded Markers
               50 Shame Tokens