From Everfrost to Bellsong, many a peaceful year have passed in Everdell — but thetime has come for new territories to be settled and new cities to be established. You will bethe head of a group of critters intent on just such a task. There are buildings to construct,lively characters to meet, events to host— you will have a busy year ahead of you! Willthe sun shine brightest on your city before the winter moon rises?
Everdell is a game of dynamic tableau building and worker placement.
On their turn a player can take one of three actions:
a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.
b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.
c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.
Players: 1-4Ages: 13 and up
Time: 40-80 Minutes
Mechanic: Contracts, End Game Bonuses, Hand Management, Income, Open Drafting
Complexity: Medium
Contents:
1 Game Board
4 Basic Event Tiles
Point Tokens
20 Occupied Tokens
1 (8-sided die)
128 Critter and Construction Cards
11 Forest Cards
16 Special Event Cards
1 Victory Card
30 Berries
30 Twigs
25 Resin
20 Pebbles
24 Workers (6 per player)
1 Ever Tree
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