By Atheris Games

Ruins of Mars

Player Count: 1 - 4 players

Ages: 14+ years

Time: 60-120 minutes

Mechanic: Action Queue

Complexity: Medium Light

Regular price $27.99
Regular price $34.99 Sale price $27.99
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Regular price $27.99
Regular price $34.99 Sale price $27.99

The year is 2179, and Earth's future seems bleak. Years of pollution have tarnished the landscape, and the world's supplies of natural resources have dwindled to abysmal levels.The use of electric vehicles, solar technologies, and other energy-saving solutions have slowed the problem, but the long-term abuse on the planet by previous generations has been hard to reverse. Most Earthlings seem to have given up hope, yet a group of optimistic explorers are trekking to Mars, which some believe may turn around their fate.

In search of knowledge, these explorers hope that understanding the demise of alien populations can assist them with preventing or at least slowing the rapid deterioration of Earth. They'll need to replicate Martian technologies, translate their languages, and avoid gaining too much radiation along the way in order to end up with the most prestige and save Earth as they know it.

In Ruins of Mars, players compete to build out their arsenal of knowledge, attempting to understand the languages of ancient civilizations that colonized Mars and made it a hub of economic activity. The game is played around a board with five locations and eleven communal action tiles that are laid out at random underneath the board as evenly as possible.

On a turn, you choose one of the locations, optionally pay to shift an action tile from an adjacent location to the active one, take the action of the location — the effect of which will be based on the tiles below that space — optionally replicate alien tech by paying resources and adding it to your board for personal use, then reallocate the action tiles from the active site in a mancala-like fashion.

Over the course of the game, you learn the Martian languages and re-discover and study their technologies, which come in three levels and multiple classifications and which grant you special abilities. Along the way, you might pick up radiation from various actions, and you'll want to ditch that if possible so as not to lose points in the final scoring, which is mostly based on the tech you've assembled and your skill with languages.

Players: 1-4
Ages: 14 and up
Time: 60-120 Minutes 
Mechanic: Action Queue
Complexity: Medium Light 

1 Planet board
4 Player boards
4 Tech boards
1 Oxygen cost track
1 Language board
5 Character cards
48 Tech cards
12 Solo Tech cards
20 Language markers
4 Scoring markers
16 Resource markers
30 Radiation tokens
20 Hourglass tokens
11 Action tiles
16-sided Wasteland die